Here is abit more development into sorting between displacement maps and Bump Maps. Also why I changed between displacement to bump.
Above shows what I started with. Its there trust me but not clearly so I went into Colour Balance and started to work with the settings.
Here is the Gain and offset push to far! Way to much depth and making the model look strange and ruining the nice smooth finish I would like with nice detailed textures.
Here is the final bump map where I am going to keep it, It gives nice depth and shows the detail I was trying to get across.
Here is a more zoomed out shot showing the bump maps with the full body. I am happy with the result, next step is to start adding the colour and finalizing the base. Which you can see I have texture but next post more development images for the whole base.
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