Sunday 5 December 2010

Back into Maya!


Here are some quick renders showing the displacement maps and texture back in maya. At the moment I am not happy with them I feel that the texture is a low level to what I want and the displacements need abit more work to bring out the scratch clay surface. Also I am still learning about shaders so I am going to experiment with Blinn and Lambert, Blinn I feel will be the best as it will give off reflections and specular and I can adjusts these easily.

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