Here are some quick renders showing the displacement maps and texture back in maya. At the moment I am not happy with them I feel that the texture is a low level to what I want and the displacements need abit more work to bring out the scratch clay surface. Also I am still learning about shaders so I am going to experiment with Blinn and Lambert, Blinn I feel will be the best as it will give off reflections and specular and I can adjusts these easily.
No comments:
Post a Comment